![]() The PNV-10T is a dual-tube single lens night vision device with a moderate field-of-view, low gain, and bad image quality. (GPNVG-18 is still outdated, i just hope that a dude with the gamepass will update it) Night vision devices can be activated by pressing N. As near-infrared light is not perceivable to the naked eye, those that own night vision have a substantial advantage over those that do not. ![]() They are one of few devices in-game capable of detecting near-infrared light, and as such, can be used in conjunction with IR strobes and IR laser pointers. Night vision devices are optronic tools that aid the user in navigation and target discrimination in dark environments. Some are purely cosmetic in function while others provide unique advantages in-game. Mounts are pieces of equipment typically mounted to the front of headgear. Players have numerous options to customize their headgear with, each with varying levels of utility. It costs 1300, and can equip following accessories: In-game, the 6B6-3 features an exclusive articulating visor that prevents the mounting of night vision devices. Composed primarily from titanium as opposed to aramid, it has seen use by Russian special operations forces. The 6B6-3 is a low-cut ballistic helmet known by many names, such as its commercial counterpart's 'K6-3' designation and 'Altyn' from its predecessor. It costs 1000, and can equip following accessories: The 6B47 is a prime fit for modern Russian loadouts, being a key component of Russia's 'Ratnik' infantry modernization program. It can equip several exclusive accessories to include goggles and a helmet cover in the EMR camouflage pattern. It features an exclusive articulating visor and cannot equip night vision devices. The KPU is a low-cut ballistic helmet designed for high-threat law enforcement scenarios. It costs 3000, and can equip following accessories: While expensive, the HGU-56/P has access to the AN/AVS-9 night vision device exclusive to helmets bearing the ANVIS mounting interface. The HGU-56/P is an aviation helmet designed for helicopter crews. It costs 1200, and can equip following accessories: It is similar to the Maritime Ballistic in terms of cut and customization. The INTEL Ballistic is a high-cut ballistic helmet. It costs 1100, and can equip following accessories: It has access to virtually all items available for ground helmets to include headsets and night vision. The Sentinel is a high-cut ballistic helmet with a two-piece shell design, giving it a unique shape. It costs 1400, and can equip following accessories: In keeping with its real-world counterpart, the Maritime Ballistic sports extensive customization options and is right at home with many loadouts modeled after special operations units. The Maritime Ballistic is a high-cut ballistic helmet. The helmet is provided to players for free, and can equip the following accessories: The modularity and popularity of this helmet's design in the real world make it a good match for many loadouts. The MICH 2000 is a low-cut ballistic helmet. In-game, they are purely cosmetic items and provide no form of protection whatsoever. In the real world, military helmets are designed to protect the wearer from blunt impacts and ballistic projectiles. ![]() It does not offer many customization options.Ī Boonie hat with the brim folded in certain places. The Beret is a military hat added in week 2 of Operation Nightfall. ![]() The Pakol is a soft wearable hat that was introduced in Operation Daybreak. It costs 50, and can equip the following accessories: The Boonie is a military hat introduced in Operation Daybreak. It costs 30, and can equip the following accessories: The Beanie is a hat that was introduced in Operation Daybreak. It costs 20, and can equip the following accessories: The Cap was the first hat introduced within the game. Hats are accessories whose purpose is more about attractiveness and RP status quo than actually giving a feature or ability to your character within the game.
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